Tuesday, April 14, 2009

3d model


When talking about how to animate for this week the idea of actually modeling the scene and the elements within it was discussed. Here is the parking garage in which my scene takes place with the paths of Kevin Bacon and the camera modeled as well.

scene diagrams


This first diagram shows the angle that the camera follows Kevin Bacon at during the scene, from either either "B" behind, "S" side, or "F" front. If the green bar is in between two letters then the camera is on the oblique. Each blue bar is 5 seconds within the scene.


This is a diagram on the movement within the scene. It shows whether both the camera and the character in the scene are moving together or independently from one another. The "K" is Kevin Bacon, the "C" is the camera and the "B" is the Bad Guys at the end of the scene. The transparent bars reflect the paths of similar color that the character or camera follow in the scene.

Tuesday, March 24, 2009

3d Prints

Here are the 3d prints from this semester:
final tile piece
second tile trial

fender


front car hood











Final Tile process

After my last post I decided upon using a piece of the fender I was working with rather than the entire fender. Using this piece I started creating a structure that resembled some sort of weaving pattern (the third image below). Once I had that pattern I then began manipulating the entire pattern to create a more complex series of geometries. I mirrored and offset the pattern and then finally applied both maneuvers to end up at my final tile.











Thursday, March 19, 2009

tile trial part 1



This is a screen shot taken from my first attempt at the tile. While trying to work with the entire fender, I ran into some problems manipulating it in form-z. The program was unable to crop the fender at certain points like I wanted in order to make a repeatable pattern. Since I can not use the entire fender to construct the tile as I would have like I have decided to recreate a part of the fender that best represents it as a whole and create my tile using that piece.

Monday, March 2, 2009

Compositional Surfaces




I continued with my trend from last week looking at aerodynamics, only this time in reverse. I went from making a piece into an aerodynamic form, to taking a form and putting it back into an aerodynamic whole. Or at least that is how my intent started until I found a pattern I liked. I did however keep to my initial idea as best I could

Sunday, March 1, 2009

Versioning?

While reading this article I could not help but be reminded of the first candidate that presented last week. From what I can remember her presentation was all about using parametric modeling to create these patterns that eventually evolve into architecture. At the end of her presentation someone asked her if she uses precedents in her work and she said no. From what the article says, there is no source or copy that is used, the architecture just responds to any range of multiple influences, similar to that of a highway. The road widens or narrows depending upon traffic patterns, moves in and out within the landscape and must also take into account the physical capabilities of the car.

The fact that no source or precedent is used bothers me. Throughout studio we have been told to always use them in our work, in order to defend our work. The reasoning behind not using precedents just does not make sense to me, it goes against what has been instilled in us throughout our education.